The aim of Jupiter Lander is to land the lunar on the designated pads by controlling the lunar using the throttle and not to run out of fuel by refueling. Please wait for the game to load. Game not loading? Please enable Active X Content by clicking the circle with a strike through icon in the address bar which looks like this () and clicking the 'Turn Off Active X Filtering' button.
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Jupiter Lander was released on the VIC-20 in 1982.
Many gamers in the modern era would dismiss such a game, but back in the day this really was considered to be state of the art programming.
The game used vector graphics which basically are geometric primitives e.g. shapes that are based on mathematical equations/formulae used to represent a graphical image. And the objective was to pilot a module as it prepares itself for touchdown on the moons surface.
There were only a few safe landing areas due to the rough and uneven terrain, and these were highlighted. The gamer is awarded points for each successful landing of the module. The amount of points awarded would depend on a few factors, such as how good the module was landed or the difficulty of the landing surface itself. If the gamer crash lands the module, they would face a fuel penalty.
To successfully control the module the gamer had to use thrusters to slow it's descent rate, although not as easy as it sounds. Linked to the thrusters was a separate throttle, which was used to vary the power of the thrusters.
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