Cyberbox is a classic DOS PC game. The aim is to get to the exit by moving boxes out of the way and solving a puzzle.
For instructions on how to play see controls.
Please wait for the game to load. Game not loading? Please enable Active X Content by clicking the circle with a strike through icon in the address bar which looks like this () and clicking the 'Turn Off Active X Filtering' button.
If you are using an iphone please install flash via the app store to play the games.
Arrow keys to move circle
R to Reset level
The aim is to get to the exit by moving boxes out of the way and solving a puzzle.
The red cross boxes can't be moved.
The ones with arrows in can only be moved in the direction of the arrow.
The Purple boxes will transport you.
Selectors can be pushed by blocks but not by you.
History of Cyberbox
Cyberbox is a transport puzzle game, which appeared as a DOS game in 1992. It is based on a similar, but slightly more simple game called Sokoban (warehouse keeper).
Each level of the game has a preset maze, which is made of different kinds of blocks. Each of them has a different function and usage. The goal of the game is to reach the exit by moving the blocks in the maze ("pushing boxes"). It is easy to get trapped by making a mistake and moving a block into a wrong position, making the puzzle unsolvable.
Cyberbox was developed by Douq Beeferman and spawned many imitations and variations. Although the game on it's own is a remake of Sokoban, it introduced several innovations, including different types of boxes and many different puzzle areas. Sliders, blockers, pushers, zappers and selectors are all new elements, added to the original Sokoban game. The game has simple graphics and only 16 levels, yet, each level is more difficult than the previous one.
There is also a direct sequel to the game, called Cyberbox 2 (or C2 for short). It extends the functions of all the basic box types and adds much larger, user-definable levels. C2 was rated to be a shareware game of the year by a number of software distributors and praised by Compute magazine in 1992.
Cyberbox and many of its variations are available on almost all platforms today. It remains to be one of the most challenging puzzle games of all times, requiring a lot of careful planning and deduction.
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