Hang On Game History
Hang on upon its release in the arcades broke new ground with its large sit down replica motorcycle style cabinet, featuring a speedometer, brakes and throttle. Hang On was the first in a successful line of games from the same design team that brought the awesome Out Run series to the gaming public. Hang On revolutionized the arcade racing genre, and was the benchmark title that all other racing games aspired to.
The History of Hang On
First released for the arcades in 1985, the game was developed and published by Sega Enterprises. Designed by Yu Suzuki, Hang On is a single player game of the racing genre.
The game is played from a third person perspective, and the objective is to complete a race by reaching various checkpoints before the time limit expired. The game would finish if the timer runs out before crossing the checkpoint line.
There were five different stages in total to complete, these are;
Alps
Grand Canyon
City Night
Seaside
Circuit
The five stages featured rich vibrant graphics, and situated throughout the stages were various advertising billboards, that give the illusion of speed when passing.
Conversions and Sequels
Because of the success that Hang-On had achieved, the inevitable release of sequels followed in it's wake, these include;
Hang-On 2 (1985)
Hang-On Jr. (1985)
Super Hang-On (1987)
Limited Edition Hang-On (1991)
Since the original arcade release, the game has been converted onto numerous home consoles, including;
Sega Master System
Sega Dreamcast
Sega Saturn
MSX
Nintendo Game Boy Advance